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April 24th, 2011 | Posted by:

It’s that time of year when you find little hidden treats left by cute bunnies! It’s also the year of the rabbit! One “hyper bunny” left a special treat to help celebrate. The HyperBunny site has been redesigned and updated. There are new pages with information linked above, our new mascot, Lala, has come to share her energy and cuteness and you may even find a little “treat” hidden somewhere!

HyperBunny was started in 2005. It has gone through many changes, face-lifts and reinventions. A lot has changed over that time. Many lessons were learned and many ideas have grown. However, the goal has always been the same, to create high-quality, fun and titillating adult visual novels.

Easter! Year of the Rabbit! Site update! Is it a sign? Stick around and see what happens next!

Here’s to a bright HyperBunny year!

~nio

 

January 3rd, 2010 | Posted by:

I just wanted to post an update here to start off the new year. After my last post about Visual Novel structure, I tried to pick up the Confession story and apply that structure idea to it. I changed a couple basics plot points, took out a couple characters and added some new ones. I quickly found out, even with my simplified structure, that it’s not so simple to put it down on paper.

When I was thinking about the characters, their motives and where they would be and how they would react, things started to get a little messy. So while that structure (graph) is a good place to get things rolling, when you get down to the dirty work it can start to unravel in front of you and you can find yourself stuck or going in circles.

I’m not out yet, though and hopefully I can start to really post some progress in the coming months.

Keep checking back.

~nio

November 8th, 2009 | Posted by:

Well, it’s been… well, it’s been a long time. Let’s just keep it simple.

So what happened? Well, life mostly. Making a VN has been an off and on side obsession of mine for at least six years.

Many projects have been stopped short due to other people I tried to work with or my own lack of interest or time.

So then came Confessions of a Heart, I was serious about this one, but alas it fell through the cracks. It became overwhelming. It had too many girls to keep track of and the thought of drawing all the scenes became disheartening.

What does this mean? I’m still interested in doing an adult VN, but I need to set my goals a little lower. I am only one person after all. But my hope is that by focusing on smaller stories I can provide more quality overall.

My current thought is to produce Mini-VNs. These would focus on a couple of characters or maybe even only one. This affords me a little more creative power. It helps keep the story focused, it will hopefully make things a little more meaningful. It also means I might be able to get voice work done since there won’t be a ton of characters to deal with.

Hopefully (crosses fingers) I’ll have something to show down the road. I may re-work Confessions of a Heart or come up with something new. I won’t make promises as I seem to have a horrid track record of this, but I thought I’d throw a little note here as to what’s going on.

~nio

September 19th, 2008 | Posted by:

I’m still working on making a game… of sorts. I’ve shifted around a little with my ideas. I’m currently playing with some new concepts I’ve pulled together from a couple different games.

Does this mean that Confession is dead before it really hit the ground? Maybe… right now I’m thinking of a little different type of game that is a bit easier to digest and hopefully more fun.

I’ve learned a lot in the last couple weeks and there are a lot of things going on. So I’m far from giving up on this. In fact I’m more energized about the concept than before. I just don’t have anything to show just yet. Hopefully I will in the comings weeks (months).

I’ll try to keep everyone posted.

~nio

September 6th, 2008 | Posted by:

I’m happy to announce the first HyperBunny dating sim game. The current working title is “Confession of a Heart”. I’m currently in the process of writing the story. I have a basic plot outline and I’m now working on character development.

I have five female lead characters that the player will be interacting with. They have names and some initial character traits.

I’ll try to keep you up to date on the progress of the story as I move forward.

~nio