September 19th, 2008 | Posted by:

I’m still working on making a game… of sorts. I’ve shifted around a little with my ideas. I’m currently playing with some new concepts I’ve pulled together from a couple different games.

Does this mean that Confession is dead before it really hit the ground? Maybe… right now I’m thinking of a little different type of game that is a bit easier to digest and hopefully more fun.

I’ve learned a lot in the last couple weeks and there are a lot of things going on. So I’m far from giving up on this. In fact I’m more energized about the concept than before. I just don’t have anything to show just yet. Hopefully I will in the comings weeks (months).

I’ll try to keep everyone posted.

~nio

September 8th, 2008 | Posted by:

Here is the working synopsis for my first game so far. Things will probably start to slow down as I get more into the meat of the game. I’ll try to keep posting as I go, though.

——–

Finally, your last year at Harrington Academy has arrived! Your time here has been a mix of ups and downs, finding new friends and some enemies. Now it is almost over. When you graduate, what will happen to the relationships you created? More importantly will you leave alone or will you finally find love? The new year begins full of questions and excitement, but your last year starts with an unexpected turn. “I… I just wanted to tell you… um, I love you.” Those are the last words you remember before taking a couple steps back in shock only to be hit by a passing car.

When you wake a couple days later you hear those words cycle in your head, but when you try to recall who spoke them to you, you draw a blank. Who was it? Will you ever be able to find her?

This last year is sure to be interesting as you set out to find the girl that confessed to you while taking part in the many school activates and to, hopefully, finally graduate. How will your last year turn out?

——–

~nio

September 6th, 2008 | Posted by:

I’m happy to announce the first HyperBunny dating sim game. The current working title is “Confession of a Heart”. I’m currently in the process of writing the story. I have a basic plot outline and I’m now working on character development.

I have five female lead characters that the player will be interacting with. They have names and some initial character traits.

I’ll try to keep you up to date on the progress of the story as I move forward.

~nio

September 5th, 2008 | Posted by:

So here is my first post about development. Now, I’ve been drawing all my life (or close to it) which means I’m an artist first and a programmer second (or maybe third). This doesn’t mean I have no programming skill. In fact I can code in PHP fairly well. However, making a game is a bit more complex than some web application.

As an anime/manga fan it didn’t take long for me to find out about bishōjo (dating sim) games. So it seemed obvious to put my drawing ability, minor coding skill and love of bishōjo games together as an original english dating sim game.

I picked up a coding application called Dark Basic and started making my own dating sim/visual novel engine. I’m still fairly proud of what I accomplished with that. It had a lot of features and it was all my own coding. However, I eventually hit a brick wall. There were some feature I just couldn’t figure out and some things were a little clunky at best. So I shelved the idea for a while.

Then, from the great Lemma Soft forums, I learned about an up-coming visual novel engine called Ren’Py. This excited me and I started thinking about making a dating sim game again. Ren’Py gives you a basic shell to jump in and start adding your assets and make a game without much coding. I of course want to make a game that has a lot of the features of the dating sim games I’ve played from Japan. So with many posts and much brain picking of the Ren’Py creator, PyTom, I started to add and customize a Ren’Py shell with all the features I want to offer in my HyperBunny dating sim games.

As it stands right now I’m about 90% finished with the game shell. This shell contains no content, just functions. There are a few remaining issues that I’m trying to iron out. My hope is to get this done within a week so that I can start on the actual development of my first dating sim game.

~nio

September 4th, 2008 | Posted by:

This blog is here to give an on-going look into HyperBunny game development progress and other random tid-bits. Under the HyperBunny name I will develop adult visual novels similar to eroge games found in Japan.

What are visual novel games? It is a game that has been made popular in Japan, called bishōjo games. In short, it is a game styled after the “choose your own adventure” type books, but in this case the stories usually revolve around dating. Though there are many types of bishōjo games in Japan, eroge (erotic) is the style of games that I will be developing. This is a game where your goal is to court a girl, usually from a selection of girls, make choices that branch the story in different directions and, if you’re successful, to have sex with her.

You can learn more about HyperBunny and Visual Novels from the about page.

So I invite you to join the journey and welcome you to HyperBunny.

~nio