So here is my first post about development. Now, I’ve been drawing all my life (or close to it) which means I’m an artist first and a programmer second (or maybe third). This doesn’t mean I have no programming skill. In fact I can code in PHP fairly well. However, making a game is a bit more complex than some web application.
As an anime/manga fan it didn’t take long for me to find out about bishōjo (dating sim) games. So it seemed obvious to put my drawing ability, minor coding skill and love of bishōjo games together as an original english dating sim game.
I picked up a coding application called Dark Basic and started making my own dating sim/visual novel engine. I’m still fairly proud of what I accomplished with that. It had a lot of features and it was all my own coding. However, I eventually hit a brick wall. There were some feature I just couldn’t figure out and some things were a little clunky at best. So I shelved the idea for a while.
Then, from the great Lemma Soft forums, I learned about an up-coming visual novel engine called Ren’Py. This excited me and I started thinking about making a dating sim game again. Ren’Py gives you a basic shell to jump in and start adding your assets and make a game without much coding. I of course want to make a game that has a lot of the features of the dating sim games I’ve played from Japan. So with many posts and much brain picking of the Ren’Py creator, PyTom, I started to add and customize a Ren’Py shell with all the features I want to offer in my HyperBunny dating sim games.
As it stands right now I’m about 90% finished with the game shell. This shell contains no content, just functions. There are a few remaining issues that I’m trying to iron out. My hope is to get this done within a week so that I can start on the actual development of my first dating sim game.
~nio